I think that the 1% rule will change how we think of resources - that is if we can give up their control. Here is a great post from The Guardian
Via Jake Shapiro
It is easy to be casual with this new law. But think about it more. You think that you need a lot of resources to do what you have to do. But if you have a simple architecture, a sticky idea and you follow the principles - you don't.
All you have to do is give up control - and that is the rub isn't it!
This is why the new basis for competition is culture. If you get it - you can compete at costs and scale impossible for those who dont'. The barrier then is not money but mind.
Will people change their minds when confronted with this challenge? Tell one who has.
Charles Arthur notes that an emerging rule of thumb suggests that for every 100 people online, one will create content, 10 will "interact" with it (commenting or offering improvements) and the other 89 will just view it. Examples? YouTube gets 100 million downloads per day and 65,000 uploads per day (wow). That's puts the creator to consumer ratio at 0.5 percent. On Wikipedia 50 percent of all article edits are done by 0.7 percent of all users and more than 70 percent of the articles have been written by 1.8 percent of all users. At Yahoo! Groups, 1 percent of the users will start a group, 10 percent will participate actively and 100 percent will benefit from the content. Plug that into your Web 2.0 business plan for a reality check.
Update 7/21/06 at 12:24pm EST:
The Guardian notes that they didn't check their math facts. The creator to consumer ratio on YouTube isn't 0.5 percent, it's 0.065 percent. But the 1% rule still holds in general.
Business Filter - Business Weblog - The Boston Globe
technorati tags:Open source, Culture, Web2.0, Control, 1% Rule, Culture and Organizations, Competition